CTakeDamageInfo
Wraps the native CTakeDamageInfo damage descriptor. Can be owned (created via constructor, must be Disposed) or non-owning (obtained from an OnTakeDamage hook). Exposes attacker, inflictor, ability, damage amount, type, and flags.
public sealed class CTakeDamageInfo : IDisposable
Namespace: DeadworksManaged.Api
Inherits / implements: IDisposable
Source: Damage.cs#L7
Constructors
new CTakeDamageInfo()
Creates a new native CTakeDamageInfo. Must be disposed after use.
Signature
public CTakeDamageInfo(float damage, CBaseEntity? attacker = null, CBaseEntity? inflictor = null, CBaseEntity? ability = null, int damageType = 0)
Source: Damage.cs#L20
Properties
CTakeDamageInfo.Handle
Signature
public nint Handle { get; }
Source: Damage.cs#L8
CTakeDamageInfo.Inflictor
Signature
public CBaseEntity? Inflictor { get; }
Source: Damage.cs#L37
CTakeDamageInfo.Attacker
Signature
public CBaseEntity? Attacker { get; }
Source: Damage.cs#L46
CTakeDamageInfo.Ability
Signature
public CBaseEntity? Ability { get; }
Source: Damage.cs#L55
CTakeDamageInfo.Originator
Signature
public CBaseEntity? Originator { get; }
Source: Damage.cs#L64
CTakeDamageInfo.Damage
Signature
public float Damage { get; set; }
Source: Damage.cs#L73
CTakeDamageInfo.TotalledDamage
Signature
public float TotalledDamage { get; set; }
Source: Damage.cs#L76
CTakeDamageInfo.DamageType
Signature
public int DamageType { get; set; }
Source: Damage.cs#L79
CTakeDamageInfo.DamageFlags
Signature
public TakeDamageFlags DamageFlags { get; set; }
Source: Damage.cs#L82
CTakeDamageInfo.CitadelDamageType
The kind of damage (bullet, spirit, melee, ...). Starts as ECitadelDamageType.None; set it before CBaseEntity.ApplyDamage so the right resistances and modifiers apply.
Signature
public ECitadelDamageType CitadelDamageType { get; set; }
Source: Damage.cs#L89
Methods
CTakeDamageInfo.Dispose()
Signature
public void Dispose()
Source: Damage.cs#L29