ECitadelDamageType
The kind of damage being dealt (bullet, spirit, melee, ...). See CTakeDamageInfo.CitadelDamageType.
public enum ECitadelDamageType : uint
Namespace: DeadworksManaged.Api
Inherits / implements: uint
Source: Enums/ECitadelDamageType.cs#L4
Values
| Name | Value | Description |
|---|---|---|
None | 0x0 | |
Bullet | 0x1 | |
Ability | 0x2 | Ability damage, shown in-game as Spirit damage. |
Melee | 0x3 | |
Environmental | 0x4 | |
Poison | 0x5 | |
WeakpointBonus | 0x6 | |
Pure | 0x7 | |
NoDamage | 0x8 |