PlayerDataGlobal
Wraps the networked PlayerDataGlobal_t struct on a player controller - provides read access to stats like kills, gold, level, and damage.
public class PlayerDataGlobal : NativeEntity
Namespace: DeadworksManaged.Api
Inherits / implements: NativeEntity
Source: Entities/PlayerDataGlobal.cs#L4
Properties
PlayerDataGlobal.Level
Signature
public int Level { get; }
Source: Entities/PlayerDataGlobal.cs#L19
PlayerDataGlobal.HeroID
Signature
public int HeroID { get; set; }
Source: Entities/PlayerDataGlobal.cs#L22
PlayerDataGlobal.MaxAmmo
Signature
public int MaxAmmo { get; }
Source: Entities/PlayerDataGlobal.cs#L25
PlayerDataGlobal.HealthMax
Signature
public int HealthMax { get; }
Source: Entities/PlayerDataGlobal.cs#L28
PlayerDataGlobal.GoldNetWorth
Signature
public int GoldNetWorth { get; }
Source: Entities/PlayerDataGlobal.cs#L31
PlayerDataGlobal.APNetWorth
Signature
public int APNetWorth { get; }
Source: Entities/PlayerDataGlobal.cs#L34
PlayerDataGlobal.CreepGold
Signature
public int CreepGold { get; }
Source: Entities/PlayerDataGlobal.cs#L37
PlayerDataGlobal.CreepGoldSoloBonus
Signature
public int CreepGoldSoloBonus { get; }
Source: Entities/PlayerDataGlobal.cs#L40
PlayerDataGlobal.CreepGoldKill
Signature
public int CreepGoldKill { get; }
Source: Entities/PlayerDataGlobal.cs#L43
PlayerDataGlobal.CreepGoldAirOrb
Signature
public int CreepGoldAirOrb { get; }
Source: Entities/PlayerDataGlobal.cs#L46
PlayerDataGlobal.CreepGoldGroundOrb
Signature
public int CreepGoldGroundOrb { get; }
Source: Entities/PlayerDataGlobal.cs#L49
PlayerDataGlobal.CreepGoldDeny
Signature
public int CreepGoldDeny { get; }
Source: Entities/PlayerDataGlobal.cs#L52
PlayerDataGlobal.CreepGoldNeutral
Signature
public int CreepGoldNeutral { get; }
Source: Entities/PlayerDataGlobal.cs#L55
PlayerDataGlobal.FarmBaseline
Signature
public int FarmBaseline { get; }
Source: Entities/PlayerDataGlobal.cs#L58
PlayerDataGlobal.Health
Signature
public int Health { get; }
Source: Entities/PlayerDataGlobal.cs#L61
PlayerDataGlobal.PlayerKills
Signature
public int PlayerKills { get; }
Source: Entities/PlayerDataGlobal.cs#L64
PlayerDataGlobal.PlayerAssists
Signature
public int PlayerAssists { get; }
Source: Entities/PlayerDataGlobal.cs#L67
PlayerDataGlobal.Deaths
Signature
public int Deaths { get; }
Source: Entities/PlayerDataGlobal.cs#L70
PlayerDataGlobal.Denies
Signature
public int Denies { get; }
Source: Entities/PlayerDataGlobal.cs#L73
PlayerDataGlobal.LastHits
Signature
public int LastHits { get; }
Source: Entities/PlayerDataGlobal.cs#L76
PlayerDataGlobal.KillStreak
Signature
public int KillStreak { get; }
Source: Entities/PlayerDataGlobal.cs#L79
PlayerDataGlobal.HeroDraftPosition
Signature
public int HeroDraftPosition { get; }
Source: Entities/PlayerDataGlobal.cs#L82
PlayerDataGlobal.HeroDamage
Signature
public int HeroDamage { get; }
Source: Entities/PlayerDataGlobal.cs#L85
PlayerDataGlobal.HeroHealing
Signature
public int HeroHealing { get; }
Source: Entities/PlayerDataGlobal.cs#L88
PlayerDataGlobal.SelfHealing
Signature
public int SelfHealing { get; }
Source: Entities/PlayerDataGlobal.cs#L91
PlayerDataGlobal.ObjectiveDamage
Signature
public int ObjectiveDamage { get; }
Source: Entities/PlayerDataGlobal.cs#L94