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PlayerDataGlobal

Wraps the networked PlayerDataGlobal_t struct on a player controller - provides read access to stats like kills, gold, level, and damage.

public class PlayerDataGlobal : NativeEntity

Namespace: DeadworksManaged.Api
Inherits / implements: NativeEntity
Source: Entities/PlayerDataGlobal.cs#L4

Properties​

PlayerDataGlobal.Level​

Signature

public int Level { get; }

Source: Entities/PlayerDataGlobal.cs#L19

PlayerDataGlobal.HeroID​

Signature

public int HeroID { get; set; }

Source: Entities/PlayerDataGlobal.cs#L22

PlayerDataGlobal.MaxAmmo​

Signature

public int MaxAmmo { get; }

Source: Entities/PlayerDataGlobal.cs#L25

PlayerDataGlobal.HealthMax​

Signature

public int HealthMax { get; }

Source: Entities/PlayerDataGlobal.cs#L28

PlayerDataGlobal.GoldNetWorth​

Signature

public int GoldNetWorth { get; }

Source: Entities/PlayerDataGlobal.cs#L31

PlayerDataGlobal.APNetWorth​

Signature

public int APNetWorth { get; }

Source: Entities/PlayerDataGlobal.cs#L34

PlayerDataGlobal.CreepGold​

Signature

public int CreepGold { get; }

Source: Entities/PlayerDataGlobal.cs#L37

PlayerDataGlobal.CreepGoldSoloBonus​

Signature

public int CreepGoldSoloBonus { get; }

Source: Entities/PlayerDataGlobal.cs#L40

PlayerDataGlobal.CreepGoldKill​

Signature

public int CreepGoldKill { get; }

Source: Entities/PlayerDataGlobal.cs#L43

PlayerDataGlobal.CreepGoldAirOrb​

Signature

public int CreepGoldAirOrb { get; }

Source: Entities/PlayerDataGlobal.cs#L46

PlayerDataGlobal.CreepGoldGroundOrb​

Signature

public int CreepGoldGroundOrb { get; }

Source: Entities/PlayerDataGlobal.cs#L49

PlayerDataGlobal.CreepGoldDeny​

Signature

public int CreepGoldDeny { get; }

Source: Entities/PlayerDataGlobal.cs#L52

PlayerDataGlobal.CreepGoldNeutral​

Signature

public int CreepGoldNeutral { get; }

Source: Entities/PlayerDataGlobal.cs#L55

PlayerDataGlobal.FarmBaseline​

Signature

public int FarmBaseline { get; }

Source: Entities/PlayerDataGlobal.cs#L58

PlayerDataGlobal.Health​

Signature

public int Health { get; }

Source: Entities/PlayerDataGlobal.cs#L61

PlayerDataGlobal.PlayerKills​

Signature

public int PlayerKills { get; }

Source: Entities/PlayerDataGlobal.cs#L64

PlayerDataGlobal.PlayerAssists​

Signature

public int PlayerAssists { get; }

Source: Entities/PlayerDataGlobal.cs#L67

PlayerDataGlobal.Deaths​

Signature

public int Deaths { get; }

Source: Entities/PlayerDataGlobal.cs#L70

PlayerDataGlobal.Denies​

Signature

public int Denies { get; }

Source: Entities/PlayerDataGlobal.cs#L73

PlayerDataGlobal.LastHits​

Signature

public int LastHits { get; }

Source: Entities/PlayerDataGlobal.cs#L76

PlayerDataGlobal.KillStreak​

Signature

public int KillStreak { get; }

Source: Entities/PlayerDataGlobal.cs#L79

PlayerDataGlobal.HeroDraftPosition​

Signature

public int HeroDraftPosition { get; }

Source: Entities/PlayerDataGlobal.cs#L82

PlayerDataGlobal.HeroDamage​

Signature

public int HeroDamage { get; }

Source: Entities/PlayerDataGlobal.cs#L85

PlayerDataGlobal.HeroHealing​

Signature

public int HeroHealing { get; }

Source: Entities/PlayerDataGlobal.cs#L88

PlayerDataGlobal.SelfHealing​

Signature

public int SelfHealing { get; }

Source: Entities/PlayerDataGlobal.cs#L91

PlayerDataGlobal.ObjectiveDamage​

Signature

public int ObjectiveDamage { get; }

Source: Entities/PlayerDataGlobal.cs#L94