IncomingMessageContext<T>
Carries a client→server net message along with its sender. Passed to handlers registered via NetMessages.HookIncoming<T>.
public class IncomingMessageContext<T> where T : IMessage<T>
Namespace: DeadworksManaged.Api
Source: NetMessages/IncomingMessageContext.cs#L10
Properties
IncomingMessageContext.Message
The protobuf message received from the client.
Signature
public T Message { get; }
Source: NetMessages/IncomingMessageContext.cs#L13
IncomingMessageContext.SenderSlot
The player slot index of the client that sent this message.
Signature
public int SenderSlot { get; }
Source: NetMessages/IncomingMessageContext.cs#L16
IncomingMessageContext.MessageId
The numeric network message ID for T.
Signature
public int MessageId { get; }