CCitadelBaseAbility
Base class for all Deadlock abilities (hero abilities, items, innates, etc.).
public class CCitadelBaseAbility : CBaseEntity
Namespace: DeadworksManaged.Api
Inherits / implements: CBaseEntity
Source: Entities/CCitadelBaseAbility.cs#L5
Properties
CCitadelBaseAbility.UpgradeBits
Signature
public int UpgradeBits { get; set; }
Source: Entities/CCitadelBaseAbility.cs#L20
CCitadelBaseAbility.AbilitySlot
Signature
public EAbilitySlot AbilitySlot { get; }
Source: Entities/CCitadelBaseAbility.cs#L24
CCitadelBaseAbility.IsChanneling
Signature
public bool IsChanneling { get; }
Source: Entities/CCitadelBaseAbility.cs#L25
CCitadelBaseAbility.CanBeUpgraded
Signature
public bool CanBeUpgraded { get; set; }
Source: Entities/CCitadelBaseAbility.cs#L26
CCitadelBaseAbility.ToggleState
Signature
public bool ToggleState { get; }
Source: Entities/CCitadelBaseAbility.cs#L27
CCitadelBaseAbility.CooldownEnd
When the current cooldown ends, in game time (compare with GlobalVars.CurTime). To put the ability on cooldown yourself, set CooldownStart to now and this to now plus the duration. To end a cooldown early, use ResetCooldown, which also refills charges.
Signature
public float CooldownEnd { get; set; }
Source: Entities/CCitadelBaseAbility.cs#L33
CCitadelBaseAbility.CooldownStart
When the current cooldown started, in game time. With CooldownEnd, it gives the cooldown's full length.
Signature
public float CooldownStart { get; set; }
Source: Entities/CCitadelBaseAbility.cs#L36
CCitadelBaseAbility.IsOnCooldown
True while the ability's cooldown is running. An ability that uses charges can also be unusable because it's out of charges, with no cooldown running; see RemainingCharges.
Signature
public bool IsOnCooldown { get; }
Source: Entities/CCitadelBaseAbility.cs#L42
CCitadelBaseAbility.RemainingCharges
How many charges the ability has left. Only meaningful when MaxCharges is above 0.
Signature
public int RemainingCharges { get; }
Source: Entities/CCitadelBaseAbility.cs#L45
CCitadelBaseAbility.MaxCharges
The most charges the ability can hold, including any added by upgrades and items. 0 for abilities that don't use charges.
Signature
public int MaxCharges { get; }
Source: Entities/CCitadelBaseAbility.cs#L51
CCitadelBaseAbility.IsUnlocked
Signature
public bool IsUnlocked { get; }
Source: Entities/CCitadelBaseAbility.cs#L60
CCitadelBaseAbility.IsSignature
Signature
public bool IsSignature { get; }
Source: Entities/CCitadelBaseAbility.cs#L62
CCitadelBaseAbility.IsActiveItem
Signature
public bool IsActiveItem { get; }
Source: Entities/CCitadelBaseAbility.cs#L63
CCitadelBaseAbility.IsInnate
Signature
public bool IsInnate { get; }
Source: Entities/CCitadelBaseAbility.cs#L64
CCitadelBaseAbility.IsWeapon
Signature
public bool IsWeapon { get; }
Source: Entities/CCitadelBaseAbility.cs#L65
CCitadelBaseAbility.IsItem
Signature
public bool IsItem { get; }
Source: Entities/CCitadelBaseAbility.cs#L66
CCitadelBaseAbility.AbilityName
Signature
public string AbilityName { get; }
Source: Entities/CCitadelBaseAbility.cs#L67
CCitadelBaseAbility.CanBeImbued
True when this is an item that has to be imbued into one of the hero's abilities. See ImbuedAbilities for what it is actually imbued into.
Signature
public bool CanBeImbued { get; }
Source: Entities/CCitadelBaseAbility.cs#L73
CCitadelBaseAbility.ImbuedAbilityIds
Subclass IDs of the abilities this item is imbued into (m_vecImbuedAbilities). Empty for abilities and for items that have not been imbued.
Signature
public IReadOnlyList<uint> ImbuedAbilityIds { get; }
Source: Entities/CCitadelBaseAbility.cs#L79
CCitadelBaseAbility.ImbuedAbilities
Internal names of the abilities this item is imbued into (e.g. "citadel_ability_shiv_dash").
Signature
public IReadOnlyList<string> ImbuedAbilities { get; }
Source: Entities/CCitadelBaseAbility.cs#L93
CCitadelBaseAbility.IsImbued
True when this item is imbued into at least one ability.
Signature
public bool IsImbued { get; }
Source: Entities/CCitadelBaseAbility.cs#L109
Methods
CCitadelBaseAbility.ResetCooldown()
Makes the ability ready to use again straight away: ends its cooldown and refills its charges, the same way the Refresher item does. Everything else about the ability, such as its upgrades, the items imbued into it and its stacks, is left alone.
Signature
public void ResetCooldown()
Source: Entities/CCitadelBaseAbility.cs#L58
CCitadelBaseAbility.CanBeImbuedBy()
True when the item named itemName may be imbued into this ability. Runs the game's own pairing check, so it rejects e.g. an ImbueEffects.ActiveNonUltimate item aimed at an ultimate.
Signature
public bool CanBeImbuedBy(string itemName)