CPointWorldText
Wraps the point_worldtext entity - a world-space text panel rendered in 3D.
public sealed class CPointWorldText : CBaseEntity
Namespace: DeadworksManaged.Api
Inherits / implements: CBaseEntity
Source: Entities/CPointWorldText.cs#L9
Properties
CPointWorldText.Enabled
Signature
public bool Enabled { get; set; }
Source: Entities/CPointWorldText.cs#L22
CPointWorldText.Fullbright
Signature
public bool Fullbright { get; set; }
Source: Entities/CPointWorldText.cs#L23
CPointWorldText.FontSize
Signature
public float FontSize { get; set; }
Source: Entities/CPointWorldText.cs#L24
CPointWorldText.WorldUnitsPerPx
Signature
public float WorldUnitsPerPx { get; set; }
Source: Entities/CPointWorldText.cs#L25
CPointWorldText.DepthOffset
Signature
public float DepthOffset { get; set; }
Source: Entities/CPointWorldText.cs#L26
CPointWorldText.JustifyHorizontal
Signature
public HorizontalJustify JustifyHorizontal { get; set; }
Source: Entities/CPointWorldText.cs#L27
CPointWorldText.JustifyVertical
Signature
public VerticalJustify JustifyVertical { get; set; }
Source: Entities/CPointWorldText.cs#L28
CPointWorldText.FontName
Signature
public string FontName { get; set; }
Source: Entities/CPointWorldText.cs#L29
CPointWorldText.ColorABGR
Gets or sets the color as an ABGR uint32.
Signature
public uint ColorABGR { get; set; }
Source: Entities/CPointWorldText.cs#L43
Fields
CPointWorldText.FontNameAccessor
Signature
public static readonly SchemaAccessor<byte> FontNameAccessor;
Source: Entities/CPointWorldText.cs#L20
Methods
CPointWorldText.SetMessage()
Sets the message text via entity input.
Signature
public void SetMessage(string text)
Source: Entities/CPointWorldText.cs#L46
CPointWorldText.SetColor()
Signature
public void SetColor(Color color)
public void SetColor(byte r, byte g, byte b, byte a = 255)
Source: Entities/CPointWorldText.cs#L48, Entities/CPointWorldText.cs#L49
CPointWorldText.Create()
Creates and spawns a CPointWorldText at the given position.
Signature
public static CPointWorldText? Create(string message, Vector3 position, float fontSize = 100f, float? worldUnitsPerPx = null, string? fontName = null, byte r = 255, byte g = 255, byte b = 255, byte a = 255, int reorientMode = 0)
Source: Entities/CPointWorldText.cs#L55