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ImbueEffects

What an imbuable item does to the ability it is imbued into (ECitadelTargetAbilityEffects in the game SDK). None means the item declares no imbue behaviour and cannot be imbued at all.

public enum ImbueEffects : uint

Namespace: DeadworksManaged.Api
Inherits / implements: uint
Source: Enums/ImbueEffects.cs#L9

Values​

NameValueDescription
None0Not an imbuable item.
ModifierValue1 << 0Boosts the imbued ability's values (Compress Cooldown, Mystic Expansion, ...).
Active1 << 1Triggers off the imbued ability being cast (Echo Shard, Surge of Power, ...).
ActiveNonUltimate1 << 2Like Active, but the imbued ability may not be the hero's ultimate.
Enhance1 << 3