MoveType
How an entity moves. Read it with CBaseEntity.MoveType and change it with CBaseEntity.SetMoveType.
public enum MoveType : byte
Namespace: DeadworksManaged.Api
Inherits / implements: byte
Source: Enums/MoveType.cs#L10
Notes
Heroes can only move under Walk and NoClip. Any other value leaves a hero frozen in place.