Skip to main content

SolidFlags

Solid flags on an entity. See CCollisionProperty.SolidFlags.

public enum SolidFlags : byte

Namespace: DeadworksManaged.Api
Inherits / implements: byte
Source: Enums/SolidFlags.cs#L9

Notes​

None of these change what collides with the entity. Use CCollisionProperty.AddInteractsExclude or CCollisionProperty.DisableCollision for that.

Values​

NameValueDescription
None0No flags.
NotStandable1 << 0The entity can't be stood on.
UseTriggerBounds1 << 1Grows the area that detects touches by the entity's trigger bloat, outwards and upwards.
NotSolid1 << 2Doesn't make the entity non-solid. It only stops the entity ignoring its owner, so the two can collide.