HasModifierStateEvent
Event data for the HasModifierState hook. Set Result to override the return value for a specific modifier state, or leave it null to fall through to the original game logic.
public sealed class HasModifierStateEvent
Namespace: DeadworksManaged.Api
Source: Events/HasModifierStateEvent.cs#L8
Properties
HasModifierStateEvent.Entity
The entity being queried.
Signature
public required CBaseEntity Entity { get; init; }
Source: Events/HasModifierStateEvent.cs#L10
HasModifierStateEvent.State
The modifier state being checked.
Signature
public required EModifierState State { get; init; }
Source: Events/HasModifierStateEvent.cs#L13
HasModifierStateEvent.Result
Set to true to force the state as present, false to force it as absent, or leave null to fall through to the original game logic.
Signature
public bool? Result { get; set; }