GameEventWriter
Wraps a newly created IGameEvent for setting fields and firing.
public sealed class GameEventWriter : IDisposable
Namespace: DeadworksManaged.Api
Inherits / implements: IDisposable
Source: Events/GameEventWriter.cs#L4
Methods
GameEventWriter.SetString()
Signature
public GameEventWriter SetString(string key, string value)
Source: Events/GameEventWriter.cs#L10
GameEventWriter.SetInt()
Signature
public GameEventWriter SetInt(string key, int value)
Source: Events/GameEventWriter.cs#L19
GameEventWriter.SetFloat()
Signature
public GameEventWriter SetFloat(string key, float value)
Source: Events/GameEventWriter.cs#L27
GameEventWriter.SetBool()
Signature
public GameEventWriter SetBool(string key, bool value)
Source: Events/GameEventWriter.cs#L35
GameEventWriter.Fire()
Fires the event. After firing, the event is owned by the engine and must not be used.
Signature
public bool Fire(bool dontBroadcast = false)
Source: Events/GameEventWriter.cs#L44
GameEventWriter.Dispose()
Signature
public void Dispose()
Source: Events/GameEventWriter.cs#L52