Trace
Static API for VPhys2 ray and shape casting. All methods are no-ops if the physics query system is not yet ready.
public static class Trace
Namespace: DeadworksManaged.Api
Source: Trace/TraceSystem.cs#L6
Methods
Trace.TraceShape()
Executes a raw VPhys2 trace using the provided ray shape and filter, writing results into trace.
Signature
public static unsafe void TraceShape(Vector3 start, Vector3 end, Ray_t ray, CTraceFilter filter, ref CGameTrace trace)
Source: Trace/TraceSystem.cs#L12
Trace.SimpleTrace()
Convenience trace that constructs a CTraceFilter and Ray_t from individual parameters, optionally ignoring up to two entities.
Signature
public static unsafe void SimpleTrace(Vector3 start, Vector3 end, RayType_t rayKind, RnQueryObjectSet objectQuery, InteractionLayer interactWith, InteractionLayer interactExclude, InteractionLayer interactAs, CollisionGroup collision, ref CGameTrace trace, CBaseEntity? filterEntity = null, CBaseEntity? filterSecondEntity = null)
Source: Trace/TraceSystem.cs#L23
Trace.SimpleTraceAngles()
Like SimpleTrace but takes pitch/yaw angles instead of an end point, projecting maxDistance units forward.
Signature
public static void SimpleTraceAngles(Vector3 start, Vector3 angles, RayType_t rayKind, RnQueryObjectSet objectQuery, InteractionLayer interactWith, InteractionLayer interactExclude, InteractionLayer interactAs, CollisionGroup collision, ref CGameTrace trace, CBaseEntity? filterEntity = null, CBaseEntity? filterSecondEntity = null, float maxDistance = 8192f)
Source: Trace/TraceSystem.cs#L53
Trace.Ray()
Fires a simple line ray from start to end. Returns a TraceResult with hit position and fraction.
Signature
public static unsafe TraceResult Ray(Vector3 start, Vector3 end, InteractionLayer mask = InteractionLayer.Solid | InteractionLayer.Hitbox, CBaseEntity? ignore = null)
Source: Trace/TraceSystem.cs#L72