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CollisionGroup

Collision group that determines which objects interact with each other in the physics simulation.

public enum CollisionGroup : byte

Namespace: DeadworksManaged.Api
Inherits / implements: byte
Source: Trace/CollisionGroup.cs#L4

Values​

NameValueDescription
Always0
Nonphysical1
Trigger2
ConditionallySolid3
FirstUser4
DefaultFirstUser
Debris5
InteractiveDebris6
Interactive7
Player8
BreakableGlass9
Vehicle10
PlayerMovement11
NPC12
InVehicle13
Weapon14
VehicleClip15
Projectile16
DoorBlocker17
PassableDoor18
Dissolving19
Pushaway20
NPCActor21
NPCScripted22
PZClip23
Props24
LastSharedCollisionGroup25
CitadelAbilityProjectile25
CitadelBullet26
CitadelTimeWarp27
CitadelBreakableDebris28
CitadelMinion29
MaxAllowed64