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ItemInfo

Lookups against item definitions by internal name (e.g. "upgrade_echo_shard"). These read the item's VData, so they work before the item has ever been granted.

public static class ItemInfo

Namespace: DeadworksManaged.Api
Source: ItemInfo.cs#L7

Methods​

ItemInfo.Exists()​

True when an item definition with this internal name exists.

Signature

public static bool Exists(string itemName)

Source: ItemInfo.cs#L17

ItemInfo.GetImbueEffects()​

The imbue behaviour this item declares, or ImbueEffects.None when the item cannot be imbued or does not exist.

Signature

public static ImbueEffects GetImbueEffects(string itemName)

Source: ItemInfo.cs#L23

ItemInfo.CanBeImbued()​

True when this item has to be imbued into one of the hero's abilities to do anything - Echo Shard, Mystic Reverb, Compress Cooldown and friends.

Signature

public static bool CanBeImbued(string itemName)

Source: ItemInfo.cs#L32