ItemInfo
Lookups against item definitions by internal name (e.g. "upgrade_echo_shard"). These read the item's VData, so they work before the item has ever been granted.
public static class ItemInfo
Namespace: DeadworksManaged.Api
Source: ItemInfo.cs#L7
Methods
ItemInfo.Exists()
True when an item definition with this internal name exists.
Signature
public static bool Exists(string itemName)
Source: ItemInfo.cs#L17
ItemInfo.GetImbueEffects()
The imbue behaviour this item declares, or ImbueEffects.None when the item cannot be imbued or does not exist.
Signature
public static ImbueEffects GetImbueEffects(string itemName)
Source: ItemInfo.cs#L23
ItemInfo.CanBeImbued()
True when this item has to be imbued into one of the hero's abilities to do anything - Echo Shard, Mystic Reverb, Compress Cooldown and friends.
Signature
public static bool CanBeImbued(string itemName)
Source: ItemInfo.cs#L32