IStep
Sequence step context passed to ITimer.Sequence callbacks. Provides execution count and methods to control pacing.
public interface IStep
Namespace: DeadworksManaged.Api
Source: Timer/IStep.cs#L7
Properties
IStep.Run
How many times the sequence callback has been invoked (starts at 1).
Signature
int Run { get; }
Source: Timer/IStep.cs#L10
IStep.ElapsedTicks
Game ticks elapsed since the sequence started.
Signature
long ElapsedTicks { get; }
Source: Timer/IStep.cs#L13
Methods
IStep.Wait()
Execute again after the specified duration.
Signature
Pace Wait(Duration delay)
Source: Timer/IStep.cs#L16
IStep.Done()
End the sequence.
Signature
Pace Done()
Source: Timer/IStep.cs#L19