ClientConCommandEvent
Namespace:
DeadworksManaged.Api
Event data passed to ClientConCommandEvent). Contains the controller pointer, command name, and parsed argument array.
ClientPutInServerEvent
Namespace:
DeadworksManaged.Api
Fired when a client is put into the server (initial connection). Passed to ClientPutInServerEvent).
ClientFullConnectEvent
Namespace:
DeadworksManaged.Api
Fired when a client has fully connected and is in-game. Passed to ClientFullConnectEvent).
ClientDisconnectedEvent
Namespace:
DeadworksManaged.Api
Fired when a client disconnects. Passed to ClientDisconnectedEvent).
EntityCreatedEvent
Namespace:
DeadworksManaged.Api
Fired when a new entity is created. Passed to EntityCreatedEvent).
EntitySpawnedEvent
Namespace:
DeadworksManaged.Api
Fired when an entity has been fully spawned. Passed to EntitySpawnedEvent).
EntityDeletedEvent
Namespace:
DeadworksManaged.Api
Fired just before an entity is deleted. Passed to EntityDeletedEvent).
EntityTouchEvent
Namespace:
DeadworksManaged.Api
Fired when two entities start or stop touching. Passed to EntityTouchEvent) and EntityTouchEvent).
TakeDamageEvent
Namespace:
DeadworksManaged.Api
Event data passed to TakeDamageEvent). Contains the target entity and full damage info.
ModifyCurrencyEvent
Namespace:
DeadworksManaged.Api
Event data passed to ModifyCurrencyEvent). Contains the pawn, currency type, amount, and source of the change.